VR training your team will actually finish.
We design and build VR training and simulations for Meta Quest in Unity. Hands-on scenario practice, multiplayer sessions with an instructor, and results you can measure. Our VR cybersecurity training was showcased at GISEC Global in Dubai.
Training that people remember.
Scenario-based training
Procedures, safety drills and security incidents that people practice hands-on, with feedback at every step.
Multiplayer sessions
Trainees and an instructor share the same virtual space in real time, built on Photon networking.
Measurable results
Completion, scores and time per step recorded with PlayFab or sent to your own analytics.
Events and product demos
Interactive experiences for exhibitions and product walkthroughs that hold attention on a busy floor.
Arabic and English
Bilingual content with proper right-to-left interfaces for teams in the Gulf and beyond.
Standalone performance
Optimized for standalone Meta Quest headsets, so sessions stay smooth with no PC or cables.
Some skills only stick when people practice them.
Slides and videos explain a procedure. VR lets your team rehearse it, including the rare, risky or expensive situations you cannot stage in real life, as often as they need.
- Practice dangerous or rare situations safely
- The same training quality in every location and language
- Engagement that slide decks never get
- Performance data for every trainee and every scenario
VR we have shipped.
VR cybersecurity training
An educational multiplayer VR game that turns cybersecurity concepts into hands-on challenges. Showcased at GISEC Global, the cybersecurity event in Dubai, in April 2024.
READ THE CASE STUDY ↗More than one headset project
Our VR work also includes a medical training simulation. Across projects we bring
- Hand tracking and gaze interaction
- Touchscreen and WebXR experiences
- PlayFab backends for accounts, scores and analytics
- Arabic and English interfaces
Our founder has delivered 50+ Unity projects since 2017 and brings the same production discipline to every VR build.
TELL US ABOUT YOUR TRAINING →Pilot first, then scale.
VR training questions.
Which headsets do you build for?
Mainly Meta Quest, which runs standalone with no PC. Unity also lets us target other OpenXR headsets such as Pico when a project needs it.
How long does a VR training project take?
A focused single-scenario pilot usually takes a few weeks. A program with several modules takes longer. We scope it with you and agree on milestones before you commit.
Can several trainees join the same session?
Yes. We build multiplayer VR with Photon so trainees and an instructor can share one scenario in real time, as in our GISEC cybersecurity training game.
Can we track trainee results?
Yes. Completion, scores and time per step can be stored with PlayFab or sent to your own analytics, so you can report on outcomes and spot where people struggle.
Do you support Arabic?
Yes. We build bilingual Arabic and English experiences with correct right-to-left interfaces. Our founder delivered Arabic RTL localization for Football Manager 2026.