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✦ VR TRAINING AND SIMULATION

VR training your team will actually finish.

We design and build VR training and simulations for Meta Quest in Unity. Hands-on scenario practice, multiplayer sessions with an instructor, and results you can measure. Our VR cybersecurity training was showcased at GISEC Global in Dubai.

Multiplayer VR cybersecurity training on Meta Quest 2, showcased at GISEC Global in Dubai
✦ WHAT WE BUILD

Training that people remember.

UNITY · META QUEST · MULTIPLAYER
01

Scenario-based training

Procedures, safety drills and security incidents that people practice hands-on, with feedback at every step.

02

Multiplayer sessions

Trainees and an instructor share the same virtual space in real time, built on Photon networking.

03

Measurable results

Completion, scores and time per step recorded with PlayFab or sent to your own analytics.

04

Events and product demos

Interactive experiences for exhibitions and product walkthroughs that hold attention on a busy floor.

05

Arabic and English

Bilingual content with proper right-to-left interfaces for teams in the Gulf and beyond.

06

Standalone performance

Optimized for standalone Meta Quest headsets, so sessions stay smooth with no PC or cables.

✦ WHY VR

Some skills only stick when people practice them.

Slides and videos explain a procedure. VR lets your team rehearse it, including the rare, risky or expensive situations you cannot stage in real life, as often as they need.

  • Practice dangerous or rare situations safely
  • The same training quality in every location and language
  • Engagement that slide decks never get
  • Performance data for every trainee and every scenario
✦ PROOF

VR we have shipped.

Players in the multiplayer VR cybersecurity training game
🥽 META QUEST 2UNITY · PHOTON · PLAYFAB

VR cybersecurity training

An educational multiplayer VR game that turns cybersecurity concepts into hands-on challenges. Showcased at GISEC Global, the cybersecurity event in Dubai, in April 2024.

READ THE CASE STUDY ↗
BEYOND THE HEADLINE PROJECT

More than one headset project

Our VR work also includes a medical training simulation. Across projects we bring

  • Hand tracking and gaze interaction
  • Touchscreen and WebXR experiences
  • PlayFab backends for accounts, scores and analytics
  • Arabic and English interfaces

Our founder has delivered 50+ Unity projects since 2017 and brings the same production discipline to every VR build.

TELL US ABOUT YOUR TRAINING →
✦ HOW A VR PROJECT RUNS

Pilot first, then scale.

STEP 01Scope workshopLearning goals, audience, headsets and how sessions will run. You get a clear scope and estimate.
STEP 02Playable pilotOne scenario running on the headset early, so stakeholders try it before full production.
STEP 03ProductionEnvironments, interactions, guidance, localization and polish, delivered in weekly builds.
STEP 04Rollout and dataHeadset setup guidance, analytics and updates as your training program grows.
UNITYC#META QUESTOPENXRHAND TRACKINGPHOTONPLAYFABAZURE FUNCTIONS
✦ FAQ

VR training questions.

Which headsets do you build for?

Mainly Meta Quest, which runs standalone with no PC. Unity also lets us target other OpenXR headsets such as Pico when a project needs it.

How long does a VR training project take?

A focused single-scenario pilot usually takes a few weeks. A program with several modules takes longer. We scope it with you and agree on milestones before you commit.

Can several trainees join the same session?

Yes. We build multiplayer VR with Photon so trainees and an instructor can share one scenario in real time, as in our GISEC cybersecurity training game.

Can we track trainee results?

Yes. Completion, scores and time per step can be stored with PlayFab or sent to your own analytics, so you can report on outcomes and spot where people struggle.

Do you support Arabic?

Yes. We build bilingual Arabic and English experiences with correct right-to-left interfaces. Our founder delivered Arabic RTL localization for Football Manager 2026.

✦ CONTACT

Start a project.

Tell us what you want to build. A budget range and timeline help us reply with a useful plan instead of a generic quote. We answer within one business day.

Prefer email or WhatsApp?

mindinvadersgames@gmail.com
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