Games, VR and simulations, built to ship.
Mind Invaders Games is a game development studio for brands, enterprises and game studios. We design and build mobile and web games, multiplayer systems, VR training for Meta Quest and gamified learning, from the first prototype to launch. Our founder contributed to Football Manager 2026 and has shipped 50+ client projects.
✦ HERE FOR EGGWAY? PLAY IT FREE →What we build.
Bring us a concept, an existing project that needs senior help, or a complete build. We recommend the right technical approach first, then ship in weekly playable milestones you can test yourself.
VR training and simulation
Meta Quest training, safety drills and product demos that people actually finish. Multiplayer when teams train together.
LEARN MORE → 02Gamification and branded games
Playable campaigns, awareness training and learning games that run in the browser or in your app, with leaderboards and analytics.
LEARN MORE → 03Mobile and web games
Full-cycle Unity development for Android, iOS and WebGL, from the first prototype to store launch and LiveOps.
LEARN MORE → 04Multiplayer and backend
Photon Fusion, PlayFab and Firebase for accounts, in-game economies, leaderboards and real-time play.
LEARN MORE →Proof of play
SELECTED CLIENT WORKArabic RTL localization
Our founder delivered production Arabic right-to-left localization in C# with Unity's UI Toolkit, inside a large-scale Perforce pipeline.
CASE STUDY ↗
Block Battle Online
Real-time multiplayer battler built with Unity, Photon Fusion and PlayFab, published on Google Play for Future Tech.
CASE STUDY ↗
VR cybersecurity training
Educational multiplayer VR game built with Unity, Photon and PlayFab, showcased at GISEC Global in Dubai in 2024.
CASE STUDY ↗
Phishing awareness game
Browser-based cybersecurity game with player accounts, leaderboards, analytics and in-game feedback.
CASE STUDY ↗
Language learning games
Unity WebGL games for a language research project at Rutgers University, with PlayFab email sign-in, analytics and cloud-saved progress.
CASE STUDY ↗Gamified learning prototype
A learning game prototype that won second place among 727 teams at Egypt's Digital Corona Hackathon.
GAMIFICATION SERVICES →Client work delivered by our founder and lead developer, Monier Hossam, who is Top Rated Plus on Upwork with 100% Job Success. See all work →
Have a project in mind?
Share the platform, scope, timeline and budget range. We reply within one business day with questions or a suggested first step.
Made to bend brains.
From the vault
WHERE THE INVASION BEGANSmall team.
Big brains.
Mind Invaders Games is an independent studio founded in 2017 in Giza, Egypt. We publish our own games and build for clients, so the people on your project ship real games every year. We work remotely with teams in Europe, North America and the Gulf, in English and Arabic, with a working day that overlaps fully with Europe's.
The minds behind the invasion.
One small crew, every discipline in-house. The people who make our games are the same people who'll make yours.
Engineering
Unity and C# gameplay systems, custom tools and rock-solid performance on mid-range phones.
Game design
Puzzle logic, level flow and difficulty curves. Every level is designed and beaten by a human first.
Art & animation
Seven living worlds, characters with personality and UI that reads at a glance.
QA & LiveOps
Device testing, analytics, community levels and the updates that keep everything running.
THINK YOU'D FIT THE CREW? SAY HELLO →
Questions, answered.
Do you build games for clients?
Yes. Alongside our own titles we work as a game development studio for brands, enterprises, founders and other studios. We take a project from concept to launch, or join an existing team for one part of it, such as multiplayer, backend, VR or performance.
What kinds of projects do you take on?
Mobile and web games for Android, iOS and WebGL, VR training and simulations for Meta Quest, gamified learning and awareness games, and specialist work inside existing Unity projects. We have shipped mobile titles on Google Play and the App Store, browser games with PlayFab backends, and VR training showcased at GISEC Global in Dubai.
How much does a project cost?
It depends on scope. A focused prototype or a single feature is a much smaller engagement than a full multiplayer launch. Share your budget range in the form and we will tell you honestly what it can deliver, or suggest a smaller first milestone.
How long does it take?
A playable prototype usually takes 2 to 4 weeks. A store-ready mobile game typically takes 6 to 12 weeks, longer when it includes multiplayer, a live backend or a large content set.
Do we own the source code?
Yes. You receive the full Unity source code and documentation, and ownership transfers to you on delivery.
Where are you based and which time zones do you cover?
We are based in Giza, Egypt, on Egypt time (UTC+2, UTC+3 in summer). Our working day overlaps fully with Europe and the Gulf and with the morning on the US East Coast, and we work in English and Arabic.
How do I start a project with you?
Send the form below with your idea, platform, timeline and budget range, or email mindinvadersgames@gmail.com. We reply within one business day with questions or a suggested next step.