Work that shipped.
Client projects delivered by our founder and lead developer, Monier Hossam, Top Rated Plus on Upwork with 100% Job Success, and the games we publish ourselves. Each case study covers the brief, what was built and the result.
Case studies.
Arabic RTL localization
Production Arabic right-to-left localization in C# with Unity's UI Toolkit for a franchise played by millions, inside a large-scale Perforce pipeline.
CASE STUDY ↗
Block Battle Online
A real-time multiplayer battler developed and published on Google Play for Future Tech.
CASE STUDY ↗
VR cybersecurity training
An educational multiplayer VR game built with Unity, Photon and PlayFab, showcased at GISEC Global in Dubai in April 2024.
CASE STUDY ↗
Phishing awareness game
A cybersecurity game in the browser with email sign-in, leaderboards, analytics and in-game player feedback.
CASE STUDY ↗
Language learning games
Unity WebGL games for a language research project, with verified email sign-in, cloud-saved progress and PlayFab analytics.
CASE STUDY ↗Social login for a WebGL game
PlayFab leaderboards plus email and Twitter login for a browser game, with the Twitter flow routed through an Azure serverless function because the API cannot run client side in WebGL.
Self-published titles.
Eggway
A push-maze logic puzzle with 1,000+ hand-crafted levels, a level editor and community levels.
EXPLORE EGGWAY →
Adventure of the Galaxy
A space shooter self-published on Google Play, our first release as Mind Invaders.
Clash of Pharaohs
An ancient Egypt strategy game and our founder's first published title.
In their words.
"This is my third time working with Monier and he has done an excellent job developing the games each time."
"He went out of his way to ensure our project was ready for its beta launch, even within a very short time frame."
"Monier is truly an expert when it comes to game development with Unity. He is a great communicator and was able to foresee issues before the final development."
"Monier was very knowledgeable about the various Cloud and Backend-as-a-service options."
Your project could be next.
Tell us about the game, the platform and the deadline. We reply within one business day.